Starting:
- Drone (until level 10 quest is completed)
- Drones report to Steve (drone with processor damage who forgot his true designation from the TFP fandom)
Seekers:
- Base Seeker (until level 30)
- Base Seekers report to Skywarp and Thundercraker
- Stealth/Ranged Seeker (level 30+)
- Stealth/Ranged Seekers report to Starscream
- Heavy Weapons/Close Combat Seeker (level 30+)
- Heavy Weapons/Close Combat Seekers report to Dreadwing
- Shuttle/Tank Seeker (level 30+)
- Shuttle/Tank Seekers report to Astrotrain
Medics:
- Base Medic (until level 30)
- Base Medics report to Flatline
- Close Range Medic (level 30+)
- Close Range Medics report to KnockOut
- Constructicon Medic (level 30+)
- Constructicon Medics report to Hook
- Long Range Medic (level 30+)
- Long Range Medics report to Moonheart
Grounders:
- Base Grounder (until level 30)
- Base Grounders report to Onslaught
- Wrecker Grounder (level 30+)
- Wrecker Grounders report to Breakdown
- Contructicon Grounder (level 30+)
- Constructicon Grounders report to Scrapper
- Gladiator Grounder (level 30+)
- Gladiator Grounders report to Lugnut
Specialty Classes:
- Scientist (level 50+)
- Scientists report to Shockwave
- Insecticon (level 50+)
- Insecticons report to Hardshell
- Weapons Dealer (level 50+)
- Weapons Dealers report to Swindle
- Conehead (level 50+)
- Coneheads report to Ramjet
- Communication Tape Deck (level 100+)
- Communication Tape Decks report to Soundwave
- Triple Changer (level 100+)
- Triple Changers report to Blitzwing
- DJD Drone (level 150+)
- DJD Drones report to Tarn
Class Abilities:
- Base Seekers can fly, use nullrays, and transform into basic jets
- Stealth/Ranged Seekers can fly relatively undetected by Autobots, use long ranged weapons, and transformer into sleeker jets
- Heavy Weapon/Close Combat Seekers can fly but are more noticeable, use heavy weapons like energon machine guns and energon explosives, can use swords, and can transformer into slightly bulkier jets
- Shuttle/Tank Seekers can fly, use medium ranged weapons, have large amounts of health/armor, and transform into a Shuttle that can carry other Decepticons across long distances
- Base Medics can repair allies, revive allies faster than other classes, use short range weaponry, use melee weaponry, and transform into basic cars
- Close Range Medics can repair allies quickly, revive allies faster than other classes, use short range melee weaponry like sawblades and electric staffs, and can transform into faster cars
- Constructicon Medics can repair allies quickly, revive allies faster than other classes, use medium range weaponry, and transform into smaller construction vehicles
- Long Range Medics can repair allies quickly, revive allies faster than other classes, use long range weaponry, and transform into faster cars
- Base Grounders can run, use medium range weaponry, and transform into basic vehicles
- Wrecker Grounders can run slightly slower than BGs, use short range weapons, use melee weapons, and transform into slower/heavier vehicles
- Constructicon Grounders can run, use long range and medium range weaponry, and transform into heavy construction vehicles
- Gladiator Grounders can run quickly, use melee weaponry, use shields, have higher health/armor, and transform into heavy artillery vehicles like tanks
- Scientists can repair allies a small amount, use medium and long-range weaponry, can revive allies a small amount faster than most classes (not as fast as medic classes), and transform into heavy artillery vehicles like tanks
- Weapons Dealers can use all weaponry, have higher health, and transform into armored vehicles
- Communication Tape Decks can use short and long-range weaponry, equip up to 3 Cassettes, have higher Autobot Detection Abilities, and transform into Tape Decks (for stealth/hiding) and stealthier cars
- Triple Changers can use all weaponry (depending on form at the time), have 3 customizable forms, and transform into three different altmodes (one grounder vehicle, one medic vehicle, and one seeker jet)
- Coneheads can use medium and long-range weaponry, have higher armor than other Seeker Classes, can fly slightly faster than BSs, and transform into larger/louder (easily detected) jets
- DJD Drones can use medium range weaponry, have slightly higher damage, choose 1 of 6 gifts from the main 6 DJD Members, and transform into jets or average vehicles
- Insecticons can use melee weaponry, have higher armor and health stats, and transform into 1 of 3 bug-like altmodes
*Note: Each class variation has different special abilities that can only be used after gaining enough Energon Charge over time
*Note: Each Special Class can be obtained no matter your base class
*Note: Each Special Class sets your level back to 1 so choose your Special Class wisely!
Decepticon Exclusive Perks:
- Unicron Worshiper (highly boosts damage on melee weaponry and boosts shield/armor durability, but greatly lowers damage on all other weaponry and reduces character speed)
- Lobotomized (significantly boosts damage and efficiency on all weaponry but reduces health by 50e)
- Vain (greatly boosts armor, speed, and long-range weaponry damage but lowers health by 25e)
- Symbiotic (Tape Deck exclusive perk) (greatly increases Autobot detection, short range weaponry damage, armor efficiency, and stealth but greatly reduces speed (when Cassettes are not ejected) and health by 10e per Cassette (30e total)
- Honorable (highly boosts damage on melee, short range, and medium range weaponry, greatly increases shield durability, and increases health by 15e but lowers damage on long range weaponry
- Three Minds (Triple Changer exclusive perk) (greatly increases weapon efficiency but greatly reduces armor efficiency)
DJD Drone Gifts (Perks):
- Tarn’s Spare (gives player a facial mask that looks just like Tarn’s) (reduces stealth but greatly increases armor and armor efficiency)
- Helex’s Grips (gives player four arms) (gives two extra weapon slots but substantially reduces damage for equipped weapons)
- Kaon’s Litter (gives player a Turbofox partner and long-range tesla coil rifle) (reduces weapon accuracy and health by 15e)
- Tesarus’s Gears (gives player chest blades) (greatly increases melee damage and causes slight damage to opponents when attacked by melee weapons but greatly reduces stealth and armor efficiency near chest ONLY)
- Vos’s Silence (gives player fake faceplate similar to his own) (when faceplate is equipped it can be used as a melee weapon with a small percentage to instantly kill opponents at critical health, but this greatly reduces weaponry accuracy)
- Nickle’s Nimbleness (gives player a energon line welder and a special ‘obscene’ emote that can be equipped) (massively increases speed but reduces armor efficiency and health by 30e)
Megatron’s Gifts (Perks)
- Decepticon Sigil (obtained after becoming level 10 and selecting a base class) (grants ability to join Energon Raids and fight in The Pits (PvP))
- Gunmetal Gray (obtained after killing 10 Autobots without dying in The Pits (PvP)) (Grants the player Megatron’s color scheme as a character skin customizer)
- Dark Saber (obtained after killing 100 Autbots (across a max of 15 matches) without dying in The Pits (PvP)) (Grants the player Megatron’s Dark Saber as a melee weapon)
- Fusion Canon(obtained by reaching level 200 and placing 1st in The Pits 100 times) (Grants the player Megatron’s Fusion Canon as a heavy weapon along with greatly increases melee weapon damage when equipped)